Relic Hunters Legend

Relic Hunters Legend is an online multiplayer Looter Shooter, being my first experience with networked games. While on this project I had the opportunity to work on many small and multidisciplinary teams which allowed me to be involved in a variety of features and systems.
On my first team, we were tasekd with integrating steam’s SDK and implementing a party system and a social system, so you could play with friends without relying solely on matchmaking.
After that my main focus was on gameplay: implementing many new enemies, character skills and skill expansions through the skill tree, and my favorites – the ultimate skills. Most of the RPG elements in our game such as skills, passives, conditions and even the weapons themselves were implemented using our skill tool. After my experience working with it, I became responsible for maintaining, expanding and improving said skill tool.
While working with these multidisciplinary teams I also had the opportunity to tackle other areas, such as sound implementations with FMOD, creating entire new screens and UI for the game (like the Social screen and the Galaxy map), and being responsible for the design and implementation of the Spray system.